Abdominal_8_organs.html 14 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>医学影像分割三维可视化平台</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 5;
  22. display:block;
  23. }
  24. .dg {
  25. z-index: 10 !important;
  26. }
  27. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  28. #inset {
  29. width: 150px;
  30. height: 150px;
  31. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  32. border: none; /* or none; */
  33. margin: 0;
  34. padding: 0px;
  35. position: absolute;
  36. left: 20px;
  37. bottom: 20px;
  38. z-index: 100;
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <div id="info">
  44. <a href="http://threejs.org" target="_blank" rel="noopener">腹部多器官分割</a> - 三维展示
  45. </div>
  46. <div id="inset"></div>
  47. <script src="js/three.js"></script>
  48. <script src="js/TrackballControls.js"></script>
  49. <script src="js/Volume.js"></script>
  50. <script src="js/VolumeSlice.js"></script>
  51. <script src="js/NRRDLoader.js"></script>
  52. <script src="js/VTKLoader.js"></script>
  53. <script src="js/WebGL.js"></script>
  54. <script src="js/stats.min.js"></script>
  55. <script src="js/gunzip.min.js"></script>
  56. <script src="js/dat.gui.min.js"></script>
  57. <script>
  58. if ( WEBGL.isWebGLAvailable() === false ) {
  59. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  60. }
  61. var container,
  62. stats,
  63. camera,
  64. controls,
  65. scene,
  66. renderer,
  67. container2,
  68. renderer2,
  69. camera2,
  70. axes2,
  71. scene2;
  72. init();
  73. animate();
  74. function init() {
  75. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  76. camera.position.z = 300;
  77. scene = new THREE.Scene();
  78. scene.add( camera );
  79. // light
  80. var dirLight = new THREE.DirectionalLight( 0xffffff );
  81. dirLight.position.set( 200, 200, 1000 ).normalize();
  82. camera.add( dirLight );
  83. camera.add( dirLight.target );
  84. var loader = new THREE.NRRDLoader();
  85. loader.load( "models/nrrd/fb8.nrrd", function ( volume ) {
  86. var geometry,
  87. material,
  88. sliceZ,
  89. sliceY,
  90. sliceX;
  91. //box helper to see the extend of the volume
  92. var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  93. var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
  94. var cube = new THREE.Mesh( geometry, material );
  95. cube.visible = false;
  96. var box = new THREE.BoxHelper( cube );
  97. scene.add( box );
  98. box.applyMatrix( volume.matrix );
  99. scene.add( cube );
  100. //z plane
  101. sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
  102. scene.add( sliceZ.mesh );
  103. //y plane
  104. sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
  105. scene.add( sliceY.mesh );
  106. //x plane
  107. sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
  108. scene.add( sliceX.mesh );
  109. gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "X方向切片" ).onChange( function () {
  110. sliceX.repaint.call( sliceX );
  111. } );
  112. gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "Y方向切片" ).onChange( function () {
  113. sliceY.repaint.call( sliceY );
  114. } );
  115. gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "Z方向切片" ).onChange( function () {
  116. sliceZ.repaint.call( sliceZ );
  117. } );
  118. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "下限阈值" ).onChange( function () {
  119. volume.repaintAllSlices();
  120. } );
  121. gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "阈值上限" ).onChange( function () {
  122. volume.repaintAllSlices();
  123. } );
  124. gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () {
  125. volume.repaintAllSlices();
  126. } );
  127. gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () {
  128. volume.repaintAllSlices();
  129. } );
  130. } );
  131. var vtkmaterial1 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } );
  132. //var vtkmaterial2 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF98FB } );
  133. var vtkmaterial3 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF00FC } );
  134. var vtkmaterial4 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xf8f8ff } );
  135. var vtkmaterial5 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF7280 } );
  136. var vtkmaterial6 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0x008000 } );
  137. var vtkmaterial7 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xf00000 } );
  138. //var vtkmaterial8 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFFFFF } );
  139. //var vtkmaterial9 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xBDB76B } );
  140. //var vtkmaterial10 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0x650C00 } );
  141. var vtkmaterial11 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF82DC } );
  142. //var vtkmaterial12 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0x448FBC } );
  143. //var vtkmaterial13 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFE0FF } );
  144. var vtkmaterial14 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFDB70 } );
  145. //var vtkmaterial15 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFD2D5 } );
  146. //var vtkmaterial16 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF00A5 } );
  147. //var vtkmaterial17 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xf90000 } );
  148. var vtkloader = new THREE.VTKLoader();
  149. vtkloader.load( "models/vtk/fb00001.vtk", function ( geometry ) {
  150. geometry.computeVertexNormals();
  151. var mesh = new THREE.Mesh( geometry, vtkmaterial1 );
  152. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  153. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  154. //mesh.position.set( 0, 0, 0 );
  155. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  156. scene.add( mesh );
  157. var visibilityControl = {
  158. visible: true
  159. };
  160. gui.add( visibilityControl, "visible" ).name( "脾脏 可视化" ).onChange( function () {
  161. mesh.visible = visibilityControl.visible;
  162. renderer.render( scene, camera );
  163. } );
  164. } );
  165. vtkloader.load( "models/vtk/fb00003.vtk", function ( geometry ) {
  166. geometry.computeVertexNormals();
  167. var mesh = new THREE.Mesh( geometry, vtkmaterial3 );
  168. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  169. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  170. //mesh.position.set( 0, 0, 0 );
  171. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  172. scene.add( mesh );
  173. var visibilityControl = {
  174. visible: true
  175. };
  176. gui.add( visibilityControl, "visible" ).name( "左肾 可视化" ).onChange( function () {
  177. mesh.visible = visibilityControl.visible;
  178. renderer.render( scene, camera );
  179. } );
  180. } );
  181. vtkloader.load( "models/vtk/fb00004.vtk", function ( geometry ) {
  182. geometry.computeVertexNormals();
  183. var mesh = new THREE.Mesh( geometry, vtkmaterial4 );
  184. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  185. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  186. //mesh.position.set( 0, 0, 0 );
  187. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  188. scene.add( mesh );
  189. var visibilityControl = {
  190. visible: true
  191. };
  192. gui.add( visibilityControl, "visible" ).name( "胆囊 可视化" ).onChange( function () {
  193. mesh.visible = visibilityControl.visible;
  194. renderer.render( scene, camera );
  195. } );
  196. } );
  197. vtkloader.load( "models/vtk/fb00005.vtk", function ( geometry ) {
  198. geometry.computeVertexNormals();
  199. var mesh = new THREE.Mesh( geometry, vtkmaterial5 );
  200. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  201. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  202. //mesh.position.set( 0, 0, 0 );
  203. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  204. scene.add( mesh );
  205. var visibilityControl = {
  206. visible: true
  207. };
  208. gui.add( visibilityControl, "visible" ).name( "食管 可视化" ).onChange( function () {
  209. mesh.visible = visibilityControl.visible;
  210. renderer.render( scene, camera );
  211. } );
  212. } );
  213. vtkloader.load( "models/vtk/fb00006.vtk", function ( geometry ) {
  214. geometry.computeVertexNormals();
  215. var mesh = new THREE.Mesh( geometry, vtkmaterial6 );
  216. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  217. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  218. //mesh.position.set( 0, 0, 0 );
  219. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  220. scene.add( mesh );
  221. var visibilityControl = {
  222. visible: true
  223. };
  224. gui.add( visibilityControl, "visible" ).name( "肝脏 可视化" ).onChange( function () {
  225. mesh.visible = visibilityControl.visible;
  226. renderer.render( scene, camera );
  227. } );
  228. } );
  229. vtkloader.load( "models/vtk/fb00007.vtk", function ( geometry ) {
  230. geometry.computeVertexNormals();
  231. var mesh = new THREE.Mesh( geometry, vtkmaterial7 );
  232. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  233. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  234. //mesh.position.set( 0, 0, 0 );
  235. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  236. scene.add( mesh );
  237. var visibilityControl = {
  238. visible: true
  239. };
  240. gui.add( visibilityControl, "visible" ).name( "胃部 可视化" ).onChange( function () {
  241. mesh.visible = visibilityControl.visible;
  242. renderer.render( scene, camera );
  243. } );
  244. } );
  245. vtkloader.load( "models/vtk/fb00011.vtk", function ( geometry ) {
  246. geometry.computeVertexNormals();
  247. var mesh = new THREE.Mesh( geometry, vtkmaterial11 );
  248. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  249. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  250. //mesh.position.set( 0, 0, 0 );
  251. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  252. scene.add( mesh );
  253. var visibilityControl = {
  254. visible: true
  255. };
  256. gui.add( visibilityControl, "visible" ).name( "胰腺 可视化" ).onChange( function () {
  257. mesh.visible = visibilityControl.visible;
  258. renderer.render( scene, camera );
  259. } );
  260. } );
  261. vtkloader.load( "models/vtk/fb00014.vtk", function ( geometry ) {
  262. geometry.computeVertexNormals();
  263. var mesh = new THREE.Mesh( geometry, vtkmaterial4 );
  264. var axis = new THREE.Vector3(0.65,0.6,-1);//向量axis
  265. mesh.translateOnAxis(axis,300);//沿着axis轴表示方向平移100
  266. //mesh.position.set( 0, 0, 0 );
  267. mesh.rotation.set( Math.PI, Math.PI, Math.PI );
  268. scene.add( mesh );
  269. var visibilityControl = {
  270. visible: true
  271. };
  272. gui.add( visibilityControl, "visible" ).name( "十二指肠 可视化" ).onChange( function () {
  273. mesh.visible = visibilityControl.visible;
  274. renderer.render( scene, camera );
  275. } );
  276. } );
  277. // renderer
  278. renderer = new THREE.WebGLRenderer( { alpha: true } );
  279. renderer.setPixelRatio( window.devicePixelRatio );
  280. renderer.setSize( window.innerWidth, window.innerHeight );
  281. container = document.createElement( 'div' );
  282. document.body.appendChild( container );
  283. container.appendChild( renderer.domElement );
  284. controls = new THREE.TrackballControls( camera, renderer.domElement );
  285. controls.rotateSpeed = 5.0;
  286. controls.zoomSpeed = 5;
  287. controls.panSpeed = 2;
  288. controls.noZoom = false;
  289. controls.noPan = false;
  290. controls.staticMoving = true;
  291. controls.dynamicDampingFactor = 0.3;
  292. stats = new Stats();
  293. container.appendChild( stats.dom );
  294. var gui = new dat.GUI();
  295. setupInset();
  296. window.addEventListener( 'resize', onWindowResize, false );
  297. }
  298. function onWindowResize() {
  299. camera.aspect = window.innerWidth / window.innerHeight;
  300. camera.updateProjectionMatrix();
  301. renderer.setSize( window.innerWidth, window.innerHeight );
  302. controls.handleResize();
  303. }
  304. function animate() {
  305. requestAnimationFrame( animate );
  306. controls.update();
  307. //copy position of the camera into inset
  308. camera2.position.copy( camera.position );
  309. camera2.position.sub( controls.target );
  310. camera2.position.setLength( 300 );
  311. camera2.lookAt( scene2.position );
  312. renderer.render( scene, camera );
  313. renderer2.render( scene2, camera2 );
  314. stats.update();
  315. }
  316. function setupInset() {
  317. var insetWidth = 150,
  318. insetHeight = 150;
  319. container2 = document.getElementById( 'inset' );
  320. container2.width = insetWidth;
  321. container2.height = insetHeight;
  322. // renderer
  323. renderer2 = new THREE.WebGLRenderer( { alpha: true } );
  324. renderer2.setClearColor( 0x000000, 0 );
  325. renderer2.setSize( insetWidth, insetHeight );
  326. container2.appendChild( renderer2.domElement );
  327. // scene
  328. scene2 = new THREE.Scene();
  329. // camera
  330. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  331. camera2.up = camera.up; // important!
  332. // axes
  333. axes2 = new THREE.AxesHelper( 100 );
  334. scene2.add( axes2 );
  335. }
  336. </script>
  337. </body>
  338. </html>