Abdominal_multiple_organ_without_section.html 13 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>医学影像分割三维可视化平台</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 5;
  22. display:block;
  23. }
  24. .dg {
  25. z-index: 10 !important;
  26. }
  27. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  28. #inset {
  29. width: 150px;
  30. height: 150px;
  31. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  32. border: none; /* or none; */
  33. margin: 0;
  34. padding: 0px;
  35. position: absolute;
  36. left: 20px;
  37. bottom: 20px;
  38. z-index: 100;
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <div id="info">
  44. 腹部多器官分割 - 三维展示
  45. </div>
  46. <div id="inset"></div>
  47. <script src="js/three.js"></script>
  48. <script src="js/TrackballControls.js"></script>
  49. <script src="js/Volume.js"></script>
  50. <script src="js/VolumeSlice.js"></script>
  51. <script src="js/NRRDLoader.js"></script>
  52. <script src="js/VTKLoader.js"></script>
  53. <script src="js/WebGL.js"></script>
  54. <script src="js/stats.min.js"></script>
  55. <script src="js/gunzip.min.js"></script>
  56. <script src="js/dat.gui.min.js"></script>
  57. <script>
  58. if ( WEBGL.isWebGLAvailable() === false ) {
  59. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  60. }
  61. var container,
  62. stats,
  63. camera,
  64. controls,
  65. scene,
  66. renderer,
  67. container2,
  68. renderer2,
  69. camera2,
  70. axes2,
  71. scene2;
  72. init();
  73. animate();
  74. function init() {
  75. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  76. camera.position.z = 300;
  77. scene = new THREE.Scene();
  78. scene.add( camera );
  79. // light
  80. var dirLight = new THREE.DirectionalLight( 0xffffff );
  81. dirLight.position.set( 200, 200, 1000 ).normalize();
  82. camera.add( dirLight );
  83. camera.add( dirLight.target );
  84. var vtkmaterial1 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } );
  85. var vtkmaterial2 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF98FB } );
  86. var vtkmaterial3 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF00FC } );
  87. var vtkmaterial4 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xf8f8ff } );
  88. var vtkmaterial5 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF7280 } );
  89. var vtkmaterial6 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0x008000 } );
  90. var vtkmaterial7 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xf00000 } );
  91. var vtkmaterial8 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFFFFF } );
  92. var vtkmaterial9 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xBDB76B } );
  93. var vtkmaterial10 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0x650C00 } );
  94. var vtkmaterial11 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF82DC } );
  95. var vtkmaterial12 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0x448FBC } );
  96. var vtkmaterial13 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFE0FF } );
  97. var vtkmaterial14 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFDB70 } );
  98. //var vtkmaterial15 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFFD2D5 } );
  99. //var vtkmaterial16 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xFF00A5 } );
  100. //var vtkmaterial17 = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xf90000 } );
  101. var vtkloader = new THREE.VTKLoader();
  102. vtkloader.load( "models/vtk/fb00001.vtk", function ( geometry ) {
  103. geometry.computeVertexNormals();
  104. var mesh = new THREE.Mesh( geometry, vtkmaterial1 );
  105. scene.add( mesh );
  106. var visibilityControl = {
  107. visible: true
  108. };
  109. gui.add( visibilityControl, "visible" ).name( "脾脏 可视化" ).onChange( function () {
  110. mesh.visible = visibilityControl.visible;
  111. renderer.render( scene, camera );
  112. } );
  113. } );
  114. vtkloader.load( "models/vtk/fb00002.vtk", function ( geometry ) {
  115. geometry.computeVertexNormals();
  116. var mesh = new THREE.Mesh( geometry, vtkmaterial2 );
  117. scene.add( mesh );
  118. var visibilityControl = {
  119. visible: true
  120. };
  121. gui.add( visibilityControl, "visible" ).name( "右肾 可视化" ).onChange( function () {
  122. mesh.visible = visibilityControl.visible;
  123. renderer.render( scene, camera );
  124. } );
  125. } );
  126. vtkloader.load( "models/vtk/fb00003.vtk", function ( geometry ) {
  127. geometry.computeVertexNormals();
  128. var mesh = new THREE.Mesh( geometry, vtkmaterial3 );
  129. scene.add( mesh );
  130. var visibilityControl = {
  131. visible: true
  132. };
  133. gui.add( visibilityControl, "visible" ).name( "左肾 可视化" ).onChange( function () {
  134. mesh.visible = visibilityControl.visible;
  135. renderer.render( scene, camera );
  136. } );
  137. } );
  138. vtkloader.load( "models/vtk/fb00004.vtk", function ( geometry ) {
  139. geometry.computeVertexNormals();
  140. var mesh = new THREE.Mesh( geometry, vtkmaterial4 );
  141. scene.add( mesh );
  142. var visibilityControl = {
  143. visible: true
  144. };
  145. gui.add( visibilityControl, "visible" ).name( "胆囊 可视化" ).onChange( function () {
  146. mesh.visible = visibilityControl.visible;
  147. renderer.render( scene, camera );
  148. } );
  149. } );
  150. vtkloader.load( "models/vtk/fb00005.vtk", function ( geometry ) {
  151. geometry.computeVertexNormals();
  152. var mesh = new THREE.Mesh( geometry, vtkmaterial5 );
  153. scene.add( mesh );
  154. var visibilityControl = {
  155. visible: true
  156. };
  157. gui.add( visibilityControl, "visible" ).name( "食管 可视化" ).onChange( function () {
  158. mesh.visible = visibilityControl.visible;
  159. renderer.render( scene, camera );
  160. } );
  161. } );
  162. vtkloader.load( "models/vtk/fb00006.vtk", function ( geometry ) {
  163. geometry.computeVertexNormals();
  164. var mesh = new THREE.Mesh( geometry, vtkmaterial6 );
  165. scene.add( mesh );
  166. var visibilityControl = {
  167. visible: true
  168. };
  169. gui.add( visibilityControl, "visible" ).name( "肝脏 可视化" ).onChange( function () {
  170. mesh.visible = visibilityControl.visible;
  171. renderer.render( scene, camera );
  172. } );
  173. } );
  174. vtkloader.load( "models/vtk/fb00007.vtk", function ( geometry ) {
  175. geometry.computeVertexNormals();
  176. var mesh = new THREE.Mesh( geometry, vtkmaterial7 );
  177. scene.add( mesh );
  178. var visibilityControl = {
  179. visible: true
  180. };
  181. gui.add( visibilityControl, "visible" ).name( "胃部 可视化" ).onChange( function () {
  182. mesh.visible = visibilityControl.visible;
  183. renderer.render( scene, camera );
  184. } );
  185. } );
  186. vtkloader.load( "models/vtk/fb00008.vtk", function ( geometry ) {
  187. geometry.computeVertexNormals();
  188. var mesh = new THREE.Mesh( geometry, vtkmaterial8 );
  189. scene.add( mesh );
  190. var visibilityControl = {
  191. visible: true
  192. };
  193. gui.add( visibilityControl, "visible" ).name( "主动脉 可视化" ).onChange( function () {
  194. mesh.visible = visibilityControl.visible;
  195. renderer.render( scene, camera );
  196. } );
  197. } );
  198. vtkloader.load( "models/vtk/fb00009.vtk", function ( geometry ) {
  199. geometry.computeVertexNormals();
  200. var mesh = new THREE.Mesh( geometry, vtkmaterial9 );
  201. scene.add( mesh );
  202. var visibilityControl = {
  203. visible: true
  204. };
  205. gui.add( visibilityControl, "visible" ).name( "下腔静脉 可视化" ).onChange( function () {
  206. mesh.visible = visibilityControl.visible;
  207. renderer.render( scene, camera );
  208. } );
  209. } );
  210. vtkloader.load( "models/vtk/fb00010.vtk", function ( geometry ) {
  211. geometry.computeVertexNormals();
  212. var mesh = new THREE.Mesh( geometry, vtkmaterial10 );
  213. scene.add( mesh );
  214. var visibilityControl = {
  215. visible: true
  216. };
  217. gui.add( visibilityControl, "visible" ).name( "肝门静脉和脾静脉 可视化" ).onChange( function () {
  218. mesh.visible = visibilityControl.visible;
  219. renderer.render( scene, camera );
  220. } );
  221. } );
  222. vtkloader.load( "models/vtk/fb00011.vtk", function ( geometry ) {
  223. geometry.computeVertexNormals();
  224. var mesh = new THREE.Mesh( geometry, vtkmaterial11 );
  225. scene.add( mesh );
  226. var visibilityControl = {
  227. visible: true
  228. };
  229. gui.add( visibilityControl, "visible" ).name( "胰腺 可视化" ).onChange( function () {
  230. mesh.visible = visibilityControl.visible;
  231. renderer.render( scene, camera );
  232. } );
  233. } );
  234. vtkloader.load( "models/vtk/fb00012.vtk", function ( geometry ) {
  235. geometry.computeVertexNormals();
  236. var mesh = new THREE.Mesh( geometry, vtkmaterial2 );
  237. scene.add( mesh );
  238. var visibilityControl = {
  239. visible: true
  240. };
  241. gui.add( visibilityControl, "visible" ).name( "右肾上腺 可视化" ).onChange( function () {
  242. mesh.visible = visibilityControl.visible;
  243. renderer.render( scene, camera );
  244. } );
  245. } );
  246. vtkloader.load( "models/vtk/fb00013.vtk", function ( geometry ) {
  247. geometry.computeVertexNormals();
  248. var mesh = new THREE.Mesh( geometry, vtkmaterial3 );
  249. scene.add( mesh );
  250. var visibilityControl = {
  251. visible: true
  252. };
  253. gui.add( visibilityControl, "visible" ).name( "左肾上腺 可视化" ).onChange( function () {
  254. mesh.visible = visibilityControl.visible;
  255. renderer.render( scene, camera );
  256. } );
  257. } );
  258. vtkloader.load( "models/vtk/fb00014.vtk", function ( geometry ) {
  259. geometry.computeVertexNormals();
  260. var mesh = new THREE.Mesh( geometry, vtkmaterial4 );
  261. scene.add( mesh );
  262. var visibilityControl = {
  263. visible: true
  264. };
  265. gui.add( visibilityControl, "visible" ).name( "十二指肠 可视化" ).onChange( function () {
  266. mesh.visible = visibilityControl.visible;
  267. renderer.render( scene, camera );
  268. } );
  269. } );
  270. // renderer
  271. renderer = new THREE.WebGLRenderer( { alpha: true } );
  272. renderer.setPixelRatio( window.devicePixelRatio );
  273. renderer.setSize( window.innerWidth, window.innerHeight );
  274. container = document.createElement( 'div' );
  275. document.body.appendChild( container );
  276. container.appendChild( renderer.domElement );
  277. controls = new THREE.TrackballControls( camera, renderer.domElement );
  278. controls.rotateSpeed = 5.0;
  279. controls.zoomSpeed = 5;
  280. controls.panSpeed = 2;
  281. controls.noZoom = false;
  282. controls.noPan = false;
  283. controls.staticMoving = true;
  284. controls.dynamicDampingFactor = 0.3;
  285. stats = new Stats();
  286. container.appendChild( stats.dom );
  287. var gui = new dat.GUI();
  288. setupInset();
  289. window.addEventListener( 'resize', onWindowResize, false );
  290. }
  291. function onWindowResize() {
  292. camera.aspect = window.innerWidth / window.innerHeight;
  293. camera.updateProjectionMatrix();
  294. renderer.setSize( window.innerWidth, window.innerHeight );
  295. controls.handleResize();
  296. }
  297. function animate() {
  298. requestAnimationFrame( animate );
  299. controls.update();
  300. //copy position of the camera into inset
  301. camera2.position.copy( camera.position );
  302. camera2.position.sub( controls.target );
  303. camera2.position.setLength( 300 );
  304. camera2.lookAt( scene2.position );
  305. renderer.render( scene, camera );
  306. renderer2.render( scene2, camera2 );
  307. stats.update();
  308. }
  309. function setupInset() {
  310. var insetWidth = 150,
  311. insetHeight = 150;
  312. container2 = document.getElementById( 'inset' );
  313. container2.width = insetWidth;
  314. container2.height = insetHeight;
  315. // renderer
  316. renderer2 = new THREE.WebGLRenderer( { alpha: true } );
  317. renderer2.setClearColor( 0x000000, 0 );
  318. renderer2.setSize( insetWidth, insetHeight );
  319. container2.appendChild( renderer2.domElement );
  320. // scene
  321. scene2 = new THREE.Scene();
  322. // camera
  323. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  324. camera2.up = camera.up; // important!
  325. // axes
  326. axes2 = new THREE.AxesHelper( 100 );
  327. scene2.add( axes2 );
  328. }
  329. </script>
  330. </body>
  331. </html>